Arai / Deguchi / Matsui | Agent-Based Modeling Meets Gaming Simulation | Buch | 978-4-431-29426-9 | sack.de

Buch, Englisch, Band 2, 180 Seiten, Format (B × H): 155 mm x 236 mm, Gewicht: 376 g

Reihe: Agent-Based Social Systems

Arai / Deguchi / Matsui

Agent-Based Modeling Meets Gaming Simulation


2005. Auflage 2006
ISBN: 978-4-431-29426-9
Verlag: Springer Japan

Buch, Englisch, Band 2, 180 Seiten, Format (B × H): 155 mm x 236 mm, Gewicht: 376 g

Reihe: Agent-Based Social Systems

ISBN: 978-4-431-29426-9
Verlag: Springer Japan


This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.

Arai / Deguchi / Matsui Agent-Based Modeling Meets Gaming Simulation jetzt bestellen!

Zielgruppe


Research

Weitere Infos & Material


Agent-Based Modeling Meets Gaming Simulation: Perspective on Future Collaborations.- A Horizon of Simulation and Gaming: Difficulties and Expectations of Facilitating Science, Technology, and Practice.- The U-Mart Project: New Research and Education Program for Market Mechanism.- The Gaming of Firm Strategy in High-Tech Industry: Human Agents and Artificial Intelligence Agents Intermingled in a Simulation Model.- Simulation Analysis Using the Garbage Can Model for Designing a Citizen Participation System for Comprehensive Municipal Planning.- Exploring Business Gaming Strategies by Learning Agents.- Business Simulator Development Cycle with Both Human and Computer Players.- Analyzing Barnga Gaming Simulation Using an Agent-Based Model.- User Type Identification in Virtual Worlds.- A Model for Collusive Tendering Based on a Multiagent Approach.- An Agent-Based Simulation Model of Disruptive Technologies.- Agent-Based Simulation on the Diffusion of Research and Development for Environmentally Conscious Products.- Evaluation of the Dealings Form in an Artificial Fruit and Vegetable Market II.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.