Becker Choosing and Using Digital Games in the Classroom
1. Auflage 2017
ISBN: 978-3-319-12223-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
A Practical Guide
E-Book, Englisch, 429 Seiten, eBook
Reihe: Advances in Game-Based Learning
ISBN: 978-3-319-12223-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Part One Context.- What Is It About Games?.- Digital Game-Based Learning: Learning With Games.- Digital Game Pedagogy: Teaching With Games.- Part Two Choosing Games.- Commercial Off-The-Shelf Games (COTS).- A Magic Bullet.- Evaluating Games.- 4PEG In Action.- Part Three Using Games.- Designing Game Based Pedagogy.- Game Based Lessons.- Creating DGBL Lesson Plans & Curricula.- End Game.- Supplementary Materials.