Berger | Storytelling for New Technologies and Platforms | Buch | 978-0-367-69378-7 | sack.de

Buch, Englisch, 158 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 254 g

Berger

Storytelling for New Technologies and Platforms

A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More
1. Auflage 2022
ISBN: 978-0-367-69378-7
Verlag: CRC Press

A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More

Buch, Englisch, 158 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 254 g

ISBN: 978-0-367-69378-7
Verlag: CRC Press


Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.

Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen. or off!

Key Features:

- Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies.

- Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.

- Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.

- Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.

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Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


1.Virtual Assistants and Storytelling, by Flint Dille and Zane Dille. 2.Writing for Toys – Actually a Job, by Rob Auten. 3. Approaching Virtual Reality Storytelling, by Sarah Beaulieu. 4. Building Narrative in Mobile Games, by Bay Anapol. 5. Storytelling and Board Games, by Maurice Suckling. 6. Storytelling in Hybrid Games, by James Laks. 7. The Shape of Story, by Matt Parker. 8. Red Flags, by Ross Berger.


Ross Berger is a writer, narrative designer, and transmedia strategist based in Los Angeles. He is the author of Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games & Transmedia (CRC Press, 2020), a "how to" for fledgling game writers and screenwriters. His screenwriting credits include: Law & Order and the Webby-Award winning LonelyGirl15. He also served as the supervising producer for the social media/television experience The Runner. Ross has also worked extensively in virtual reality as a writer for the Oculus Rift launch title Farlands and the award-winning thriller Eclipse: Edge of Light for the Google Daydream and Oculus Go. As a narrative designer in the video game industry, he has written AAA games for Microsoft, Electronic Arts, and many others. Ross is also the author of short stories including "Football with Leatherman" (2020) and "Evie A.I." (2021), both published by TulipTree Publishing in its Stories That Need to Be Told anthologies.

A graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities, Ross is a member of the Writers Guild of America and the Television Academy.



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