Buch, Englisch, 298 Seiten, Format (B × H): 158 mm x 236 mm, Gewicht: 478 g
Reihe: Mastering Computer Science
A Beginner's Guide
Buch, Englisch, 298 Seiten, Format (B × H): 158 mm x 236 mm, Gewicht: 478 g
Reihe: Mastering Computer Science
ISBN: 978-1-032-31590-4
Verlag: Taylor & Francis Ltd
Mastering GoLang helps readers quickly understand the core concepts and then move on to practical projects using the Go programming language.
GoLang is often dubbed a game-changer in the world of programming languages. Instead of starting from scratch, Go was created using the C programming language. GoLang inherits C’s disciplined grammar but with specific tweaks and enhancements to properly manage memory. This lessens the memory leakage problems that developers tend to face with C.
Go borrows and adapts notions from various programming languages while skipping characteristics that result in complicated, insecure, and unpredictable code. Go’s concurrency features are well-suited to build the infrastructure for gigantic projects such as networking systems and distributed hardware. Go is also often employed in domains such as visuals, mobile applications, and Machine Learning.
Even though GoLang is a relatively new language, it has been adopted by several major organizations owing to its benefits, which include code clarity, custom libraries, adaptability, multithreading, and a simple build process. Because Go is gaining traction in the development community, learning GoLang can open up new avenues across various fields and career trajectories.
Since it is still a relatively newer language, quality literature pertaining to Go is often hard to find. This particular book covers all the bases that you might need, and is an ideal companion for beginner-level developers looking to master Go programming.
With Mastering GoLang, learning GoLang becomes an easy task, and learners can use their skills to create innovative projects.
The Mastering Computer Science series is edited by Sufyan bin Uzayr, a writer and educator with over a decade of experience in the computing field.
Zielgruppe
Professional
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Chapter 1 - Getting Started with Go
Chapter 2 - GoLang Tools
Chapter 3 - Data Types
Chapter 4 - Variables and Constants
Chapter 5 - Operators and Control Structures
Chapter 6 - Arrays, Slices, and Maps
Chapter 7 - Functions and Recursion
Chapter 8 - Pointers
Chapter 9 - Structs and Interfaces
Chapter 10 - Concurrency and Goroutines
Chapter 11 - Packages in GoLang
Chapter 12 - The Core Packages
Appraisal