Buch, Englisch, 240 Seiten, Format (B × H): 132 mm x 203 mm, Gewicht: 344 g
Reihe: Mastering Computer Science
A Beginner's Guide
Buch, Englisch, 240 Seiten, Format (B × H): 132 mm x 203 mm, Gewicht: 344 g
Reihe: Mastering Computer Science
ISBN: 978-1-032-10314-3
Verlag: Taylor & Francis Ltd
Unreal Engine is a prominent game creation engine that is free to use. The majority of people associate Unreal Engine with 3D games. However, it may also be used to create 2D games with ease. It is the de facto standard in the world of game development. That said, it is not hard to be confused when getting started with Unreal Engine because of the wide range of features that it provides.
Mastering Unreal Engine will teach you exactly where to begin. You will learn how to download Unreal Engine, construct your first game, start your game, receive an introduction to blueprints, and ultimately, develop a workable framework.
Unreal Engine is a robust game development engine that offers a wide range of features for creating 2D and 3D games on various platforms. Unreal Engine technology powers hundreds of games, and thousands of people have created careers and businesses on the skills they learned while working with this engine.
To help you get the most out of this powerful piece of technology, Mastering Unreal Engine begins with simple game ideas and playable projects that you can complete at your own pace. The book starts by covering the foundations of using Unreal Engine to build a simple game level. You will also learn how to add such details to the game as actors, animation, and effects.
Mastering Unreal Engine talks at length about the various features of the Unreal Engine game engine, how to install it and how to construct a project in C++, and good coding practices for game development. Furthermore, the book also covers certain niche areas, such as how to utilize Visual Studio in gaming, and how to use existing predefined blueprints to grow and foster a game. More importantly, Mastering Unreal Engine is perhaps one of the first beginner-level books in its league that covers topics related to the Behavior Tree and Blackboard with Artificial Intelligence and multiplayer gameplay in Unreal Engine.
Note: This book assumes you have a working knowledge of C++ programming.
Learn more about our other Mastering titles at:
https://www.routledge.com/Mastering-Computer-Science/book-series/MCS
Zielgruppe
Professional and Professional Practice & Development
Fachgebiete
Weitere Infos & Material
Chapter 1 Introduction to Unreal Engine
Chapter 2 Start of the Work with Unreal Engine
Chapter 3 Using Blueprints
Chapter 4 Blackboard and Behavior Tree with AI
Chapter 5 Multiplayer Basics
Chapter 6 APPRAISAL