Buch, Englisch, 382 Seiten, Format (B × H): 235 mm x 192 mm, Gewicht: 886 g
Computer Modeling and Animation: Volume Two
Buch, Englisch, 382 Seiten, Format (B × H): 235 mm x 192 mm, Gewicht: 886 g
ISBN: 978-1-032-51055-2
Verlag: Taylor & Francis Ltd
BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender
is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition
is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.
Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning.
- Instruction is presented in a series of chapters incorporating visual reference to the program's interface.
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.
Zielgruppe
General, Postgraduate, Professional Practice & Development, Professional Reference, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
Weitere Infos & Material
Introduction. The Author. Preamble. CH01 Objects in the 3D View Editor. CH02 Editing & Add-Ons. CH03 Editing with Generate Modifiers. CH04 Editing with Deform Modifiers. CH05 Editing Using Curves. CH06 Material Assignment. CH07 Rendering. CH08 Animation. CH09 Constraints. CH10 Armatures & Character Rigging. CH11 Shape Keys & Action Editors. CH12 Particle Systems. CH13 Physics and Simulation. CH14 Dynamic Paint. CH15 Geometry Nodes. CH16 Drivers. Ch17 Non Linear Animation. CH18 Rigging – Rigify – Animbox. CH19 Blender Render Engines. Index.