Medienkombination, Englisch, 319 Seiten, Book + Online Course, Format (B × H): 160 mm x 241 mm, Gewicht: 692 g
Insider Tips on Succeeding in the Industry that is Shaping the Future of Entertainment
Medienkombination, Englisch, 319 Seiten, Book + Online Course, Format (B × H): 160 mm x 241 mm, Gewicht: 692 g
ISBN: 978-3-031-57264-7
Verlag: Springer Nature Switzerland
Esports is an industry that has catapulted into the mainstream with massive prize pools and millions of global viewers. But what is esports? Is it esports, Esports, E-sports, or eSports? Is it a sport or just gaming? Can it be a viable career? Will it ever be included in the Olympics? For the younger generation, these answers may be clear, but for those who remember wired phones, esports can be baffling. This comprehensive guide is tailored for parents, teachers, marketing managers, government officials, and others who are uncertain about esports. Ignat’s personal journey in esports, which began in 2000, offers unique insights into the industry’s backstage for everyone. Dive into the world of esports with this essential companion and find online access to course material included in the book. GLHF!
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Dienstleistungssektor & Branchen Sport- und Freizeitindustrie
- Sozialwissenschaften Sport | Tourismus | Freizeit Sport Sport: Politik, Ökonomie, Ökologie
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
Weitere Infos & Material
Part i: welcome to esports.- chapter 1. Introduction.- part ii: exploring the landscape.- chapter 2. Esports - the most passionate segment of gaming.- chapter 3. Esports and traditional sport: is it the same?.- part iii: decoding esports.- chapter 4. Esports: terms and market definition.- chapter 5. Who is who: key stakeholders in esports?.- chapter 6. Let’s get to essentials.- part iv: engaging with esports: quarks and atoms of esports.- chapter 8. Foundations of esports event.- chapter 9. Bridge the gaps: collaborating with stakeholders.- chapter 10. Rocket science: human resources in esports projects.- chapter 11. Prepare the pitch: venue planning.- chapter 12. Preparation pays out: setup the infrastructure.- chapter 13. Make yourself visible: broadcasting.- chapter 14. Money matters: financial planning.- chapter 15. Business opportunities and career.- chapter 16. Esports and future.