Buch, Englisch, 162 Seiten, Format (B × H): 129 mm x 198 mm, Gewicht: 182 g
Reihe: AI for Everything
Buch, Englisch, 162 Seiten, Format (B × H): 129 mm x 198 mm, Gewicht: 182 g
Reihe: AI for Everything
ISBN: 978-1-032-04829-1
Verlag: CRC Press
It seems that artificial intelligence (AI) is always just five years away, but it never arrives. Recently, however, developments have made the practical utility of game theory a genuine reality. Will sport provide the petri dish in which AI will prove itself? What do domain specialists like managers and coaches want to know that they can’t currently find out, and can AI provide the answer? What competitive advantages might AI provide for recruitment, performance and tactics, health and fitness, pedagogy, broadcasting, eSports, gambling and stadium design in the future? Written by leading experts in both sports management and AI, AI for Sports begins to answer these and many other questions on the future of AI for sports.
Zielgruppe
AS/A2, Adult education, Further/Vocational Education, General, Postgraduate, Professional, Professional Practice & Development, Undergraduate Advanced, and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Sport | Tourismus | Freizeit Sport Trainingswissenschaft, Sportunterricht
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Technische Wissenschaften Technik Allgemein Technologie: Soziale & Ethische Aspekte
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Data Mining
- Mathematik | Informatik EDV | Informatik Informatik Theoretische Informatik
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Automatische Datenerfassung, Datenanalyse
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Neuronale Netzwerke
Weitere Infos & Material
Acknowledgments. About the Authors. Introduction. Part 1 How Did We Get to Where We Are? 1 Before Turing (pre-1950). 2 The Sports Analyst Cometh. 3 Sabermetrics, Moneyball and AI. Part 2 Where Are We Now? 4 Technology Closes the Gap on Theory. 5 The Sports Ecosystem. 6 The Performance. 7 AI in the Game. 8 AI around the Game. Part 3 Where Do We Go from Here? 9 A Future within the Game. 10 A Future around the Game. Conclusion. Index.