Brooks | ArtsIT, Interactivity and Game Creation | Buch | 978-3-031-55318-9 | sack.de

Buch, Englisch, 214 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 365 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Brooks

ArtsIT, Interactivity and Game Creation

12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I
2024
ISBN: 978-3-031-55318-9
Verlag: Springer Nature Switzerland

12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I

Buch, Englisch, 214 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 365 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

ISBN: 978-3-031-55318-9
Verlag: Springer Nature Switzerland


This book constitutes the refereed post-conference proceedings the 12 EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.

The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: 

Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process.

Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.

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Exploring new frontiers in Music Therapy.- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument.- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach.- Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation.- A systematic review of the technology available for data collection and assessment in music therapy.- Network Dance &Technology.- Sound Body as Embodied Poetic interaction.- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality.- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice.- Dance and Technology: different readings of the technologically mediated body.- Computational Art and the Creative Process.- Art as an expanded field: the case of the r/place social experiment.- OPHILIA: Cy-Collage Cyberperformance.- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art.-  Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration.- Dignitas in the Metaverse.- Using Generative Models to Create a Visual Description of Climate Change.



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