Brooks / Møller / Sylla | Design, Learning, and Innovation | Buch | 978-3-030-78447-8 | sack.de

Buch, Englisch, Band 366, 209 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 341 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Brooks / Møller / Sylla

Design, Learning, and Innovation

5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings
1. Auflage 2021
ISBN: 978-3-030-78447-8
Verlag: Springer International Publishing

5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings

Buch, Englisch, Band 366, 209 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 341 g

Reihe: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

ISBN: 978-3-030-78447-8
Verlag: Springer International Publishing


This book constitutes the refereed post-conference proceedings the 5 EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually.

The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.

Brooks / Møller / Sylla Design, Learning, and Innovation jetzt bestellen!

Zielgruppe


Research

Weitere Infos & Material


The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders.- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction.- Potentiating Digital Educational Environments through Data Analytics.- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers.- Towards the development of AI based generative design tools and applications.- A model approach for an automatic clothing combination system for blind people.- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth.- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces.- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps.- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy.- Designing a learning robot to encourage collaboration between children.- Learning strategies among students during the sudden transition to online teaching in a PBL-university.- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game.- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19.



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