Buch, Englisch, 195 Seiten, Paperback, Format (B × H): 170 mm x 240 mm, Gewicht: 398 g
Implications for Academia
Buch, Englisch, 195 Seiten, Paperback, Format (B × H): 170 mm x 240 mm, Gewicht: 398 g
Reihe: Smart Media und Applications Research
ISBN: 978-3-8348-0754-0
Verlag: Vieweg+Teubner Verlag
Zielgruppe
This book is a valuable reference for researchers in the field of e-content development
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Wirtschaftsinformatik
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Informationstechnik, IT-Industrie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Multimedia
- Wirtschaftswissenschaften Betriebswirtschaft Wirtschaftsinformatik, SAP, IT-Management
Weitere Infos & Material
Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry.- Introduction: the Technological and Economic Dynamics of the Multimedia Content Industry.- Augmented Realities and Smart Interfaces.- TangibleCubes — Implementation of Tangible User Interfaces through the Usage of Microcontroller and Sensor Technology.- Investigation on the Relationships among Media Characteristics, Presence, Flow, and Learning Effects in Augmented Reality Based Learning.- Visualization of Machine-Aided Measurements of People Counts in Different Infrastructures.- Mobile Location Based Applications.- Pushing Location Based Games Further — How To Gain End User Suitability.- Mobile Game Based Learning: Designing a Mobile Location Based Game.- Thessaloniki’s City Guide: a Tourist Site for Handheld Devices.- The Mobile Content Paradigm.- The Mobile Paradigm for Content Development.- The Complexities of Developing Accessible Web Content for Mobile Devices.- Current Mega Trends in e-Content Creation.- Teen Appeal — Touching the Moving Point.- Happiness and the Family 2.0 Paradigm.- Aesthetics as an Attribute to Usability: a Critique of (Some) Previous Works.- Teaching Models.- Is it Possible to Conciliate “e-Learning”, “Learning By Doing” and “Cross Cultural” Approaches when Learning New Technologies?.- Events as Organisational Stories: an Event-Based Approach for Learning Media Production.- The Learning Effectiveness of Cross-Discipline Collaboration Within a Media Production BA Project.