Buch, Englisch, 138 Seiten, Format (B × H): 155 mm x 239 mm, Gewicht: 612 g
A Practical Application of Textual Analysis to Games
Buch, Englisch, 138 Seiten, Format (B × H): 155 mm x 239 mm, Gewicht: 612 g
ISBN: 978-0-367-34802-1
Verlag: CRC Press
Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations.
Key Features:
- Explores games through various literary and theoretical lenses
- Provides exemplar analysis and guiding questions to help readers think critically about games
- Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Interdisziplinäres Wissenschaften Wissenschaften: Allgemeines Enzyklopädien, Nachschlagewerke, Wörterbücher
- Sozialwissenschaften Psychologie Psychologie / Allgemeines & Theorie Psychologie: Sachbuch, Ratgeber
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Informatik
Weitere Infos & Material
Acknowledgements. Introduction. Chapter 1 Games and Universal Truths. Chapter 2 Games and Structure. Chapter 3 Games and Class. Chapter 4 Games and Women. Chapter 5 Games and Queerness. Chapter 6 Games and Race. Chapter 7 Games and Chronic Health Conditions. Chapter 8 Games and the Environment. Intersectionality. Games Cited. References. Index.