E-Book, Englisch, 178 Seiten
Dreskin A Practical Guide to Indie Game Marketing
Erscheinungsjahr 2016
ISBN: 978-1-317-62551-3
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 178 Seiten
ISBN: 978-1-317-62551-3
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Learn how to market for your indie game, even with a small budget and limited resources.
For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games.
- Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more
- Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets
- Book also includes marketing checklist 'cheat sheets', dos and don’ts and additional resources
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Introduction
Chapter 2: Marketing Fundamentals
Chapter 3: Branding
Written by Guest Author Tom ByronCase Study: Klei Entertainment
Chapter 4: Developing Your Market Campaign and Calendar
Chapter 5: Marketing Vehicles That Can Work Well for Indies
Case Study: Supergiant Games
Chapter 6: Developing the Marketing Plan
Case Study: The Binary Mill’s Mini Motor Racing
Chapter 7: PR
Written by Guest Author Emily MorgantiCase Study: Additional PR Examples
Chapter 8: Marketing Materials
Chapter 9: Audience/Community Development
Case Study: Telltale Games
Chapter 10: Post-Launch
Case Study: Flippfly’s Race the Sun
Chapter 11: What if Something Goes Wrong?!
Appendix 1: Glossary
Appendix 2: Marketing Fundamentals Worksheet
Appendix 3: Marketing Plan Outline
Appendix 4: Check Lists
Appendix 5: Press Release Worksheets