Buch, Englisch, 132 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 236 g
Reihe: The Economics of Information, Communication, and Entertainment
Digital Transformation, Immersive Technologies, and Consumer Behavior
Buch, Englisch, 132 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 236 g
Reihe: The Economics of Information, Communication, and Entertainment
ISBN: 978-3-030-95332-4
Verlag: Springer International Publishing
This book provides a unique overview of the digital transformation media industries have experienced following the COVID-19 pandemic. Industries addressed include television, art, gaming, and music. The book investigates the impact of immersive technologies on various media. It examines in-depth changing consumer behavior in the digital space. This includes development of new content models based on creative thinking, digital collaboration models and personalized psychologically based analysis of digital consumer behavior.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Betriebswirtschaft Betriebswirtschaft: Theorie & Allgemeines
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
Weitere Infos & Material
Chapter 1: The Covid-19 Pandemic and Consumer Media Behavior.- Chapter 2: Media reimagined: The Impact of Covid 19 on Digital Media Transformation.- Chapter 3: How Covid 19 Impacted the design of consumers' feelings.- Chapter 4: The Impact of Covid-19 on music innovation and the way we experience music.- Chapter 5: An Agile Model of TV Format Development for a Post Covid World.- Chapter 6: The Challenge of Being Lazy.- Chapter 7: The Impact of Covid 19 on the dispersion of immersive technologies and Human Behavior Research and Implementation.- Chapter 8: The Future of Museums: The Post-Pandemic Transformation of Experiences and Expectations.