Faas | An Introduction to HTML5 Game Development with Phaser.Js | Buch | 978-1-138-92184-9 | sack.de

Buch, Englisch, 300 Seiten, Format (B × H): 177 mm x 253 mm, Gewicht: 837 g

Faas

An Introduction to HTML5 Game Development with Phaser.Js


1. Auflage 2016
ISBN: 978-1-138-92184-9
Verlag: CRC Press

Buch, Englisch, 300 Seiten, Format (B × H): 177 mm x 253 mm, Gewicht: 837 g

ISBN: 978-1-138-92184-9
Verlag: CRC Press


Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features

- Chapter objectives and examples with sample code make concepts easy to grasp

- Master questions and chapter summaries further help to solidify these concepts

- Feature boxes that contain important hints and things to note help keep readers on the right path

- This book uses a "building blocks" approach to game development and starts with the technology required to get things running

- Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts

- Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

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Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1: Introduction

Chapter 2: About HTML5 Games

Chapter 3: Workspace Setup

Chapter 4: Phaser – Basic Setup

Chapter 5: Phaser Basics

Chapter 6: Game Examples

Chapter 7: Deployment

Chapter 8: Conclusion

Appendices


Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.



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