Buch, Englisch, Band 332, 314 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 658 g
Reihe: IFIP Advances in Information and Communication Technology
Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings
Buch, Englisch, Band 332, 314 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 658 g
Reihe: IFIP Advances in Information and Communication Technology
ISBN: 978-3-642-15230-6
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Technische Informatik Netzwerk-Hardware
- Mathematik | Informatik EDV | Informatik Technische Informatik Wartung & Reparatur
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
Weitere Infos & Material
Keynote.- The Power and the Puzzles of Auditory Interfaces.- Specification and Modeling.- Improving the Search for User Interface Design Patterns through Typed Relationships.- Contributions of Psychology to the Design of Diagnostic Decision Support Systems.- A Composite Task Meta-model as a Reference Model.- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition.- User-Centered Development.- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation.- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain.- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train).- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety.- Usable Systems.- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations.- The Focus on Usability in Testing Practices in Industry.- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants.- Supporting the Spreadsheet Idea for Interactive Database Applications.- Social and Cultural Problems.- What Is Culture? Toward Common Understandings of Culture in HCI.- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games.- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii.- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos.- Mobile and Web Applications.- Generating Exploratory Search Interfaces for the Semantic Web.- Can Adaptive Interfaces Improve the Usability of Mobile Applications?.- Video Game Design for MobilePhones.- Epistemology, Emotions and Personalization.- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking.- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots.- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations.- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization.- Posters.- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction.- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition.- Experiments with Adaptable Interfaces for Elderly People.- The Practice of Interaction Design.- Artefacts as a Cultural and Collaborative Probe in Interaction Design.- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose.- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt.- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance.- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback.- Personalized Sightseeing Tours Support Using Mobile Devices.- Reaction on a Change of User Context in Complex Mobile User Adaptive System.- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.