Gould | Complete Maya Programming Volume II | Buch | 978-0-12-088482-7 | sack.de

Buch, Englisch, 744 Seiten, Format (B × H): 191 mm x 234 mm, Gewicht: 1430 g

Gould

Complete Maya Programming Volume II

An In-depth Guide to 3D Fundamentals, Geometry, and Modeling
Erscheinungsjahr 2005
ISBN: 978-0-12-088482-7
Verlag: William Andrew Publishing

An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

Buch, Englisch, 744 Seiten, Format (B × H): 191 mm x 234 mm, Gewicht: 1430 g

ISBN: 978-0-12-088482-7
Verlag: William Andrew Publishing


David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.

David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.
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Zielgruppe


Intermediate to advanced Maya developers, technically savvy artists, technical directors, and students; in the film, television, and game industries


Autoren/Hrsg.


Weitere Infos & Material


Preface; 1 Introduction; 2 Points; 3 Vectors; 4 Rotations; 5 Transformations; 6 Transform Nodes; 7 Coordinate Frames; 8 Polygonal Meshes; 9 Nurbs; 10 Subdivision Surfaces; 11 Contexts (Tools); A Further Learning; B Further Reading; Glossary; Index


Gould, David
David A. D. Gould is an award-winning computer graphics artist and programmer with over a decade of distinguished accomplishments that span the globe. Among his diverse credits are technology development for Walt Disney Feature Animation, development of the Entropy renderer at Exluna, and 3D graphics chip design at Nvidia. He also developed Illustrate!, the leading toon and technical illustration renderer. David's filmography includes such films as The Lord of the Rings and King Kong.


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