Greenberg / Carpendale / Marquardt | Sketching User Experiences: The Workbook | E-Book | sack.de
E-Book

E-Book, Englisch, 272 Seiten

Greenberg / Carpendale / Marquardt Sketching User Experiences: The Workbook


1. Auflage 2011
ISBN: 978-0-12-381961-1
Verlag: Elsevier Science & Techn.
Format: EPUB
Kopierschutz: 6 - ePub Watermark

E-Book, Englisch, 272 Seiten

ISBN: 978-0-12-381961-1
Verlag: Elsevier Science & Techn.
Format: EPUB
Kopierschutz: 6 - ePub Watermark



Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant. - Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills - Extremely practical, with illustrated examples detailing all steps on how to do a method - Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice - Perfect complement to Buxton's Sketching User Experience or any UX text - Author-maintained companion website at http://grouplab.cpsc.ucalgary.ca/sketchbook/

PhD, Full Professor, Department of Computer Science, University of Calgary

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Weitere Infos & Material


1;Front Cover;1
2;Sketching User Experiences;2
3;Copyright Page;3
4;Table of Contents;4
5;Preface;8
6;Acknowledgments;10
7;Section 1: Getting into the Mood;12
7.1;1.1 Introduction;14
7.1.1;Mission;14
7.1.2;What this book is about;14
7.1.3;Companion Book;14
7.1.4;Why Sketch?;15
7.1.5;Audience;16
7.1.6;Structure of this Book;17
7.2;1.2 Why Should I Sketch?;18
7.2.1;Sketching is About Design;18
7.2.2;Getting the Design Right;19
7.2.3;Elaboration and Reduction;20
7.2.4;The Design Funnel;21
7.2.5;The Product View;22
7.2.6;You NowKnow;23
7.3;1.3 The Sketchbook;24
7.3.1;Why a Sketchbook?;24
7.3.2;Uses of a Sketchbook;24
7.3.3;Best Practices;25
7.3.4;Properties of Good Sketchbooks;26
7.3.5;You Now Know;27
7.4;1.4 10 Plus 10: Descending the Design Funnel;28
7.4.1;The 10 Plus 10 Method;28
7.4.2;Design Challenge 1: Connecting Two Smart Phones;29
7.4.3;Design Challenge 2;37
7.4.4;Design Challenge 3;38
7.4.5;You Now Know;38
8;Section 2:Sampling the Real World;40
8.1;2.1 Scribble Sketching;42
8.1.1;Capturing Ideas in Existing Systems;42
8.1.2;Scribble sketching in the dark,While doing other things;44
8.1.3;Practicing Scribble Sketching;45
8.1.4;You Now Know;45
8.2;2.2 Sampling with Cameras;46
8.2.1;Sampling Objects That Irritate You and Others;46
8.2.2;Sampling Compelling Designs;49
8.2.3;Sampling Things That Inspire You;51
8.2.4;You Now Know;53
8.3;2.3 Collecting Images & Clippings;54
8.3.1;Developing Your Collection;54
8.3.2;Examples of Collections;58
8.3.3;You Now Know;60
8.4;2.4 Toyboxes and Physical Collections;62
8.4.1;Part One: Collecting Objects as Idea Triggers;63
8.4.2;Collecting Objects to Build With;64
8.4.3;Part Two: Storing Objects;66
8.4.4;Part Three: Curating Your Objects;69
8.4.5;Case Study: The Buxton Collection;70
8.4.6;You Now Know;73
8.5;2.5 Sharing Found Objects;74
8.5.1;Managing Sharing/Privacy Issues Around Sketching and Collecting;76
8.5.2;You Now Know.;77
9;Section 3: The Single Image ;78
9.1;3.1 Warm Up to Sketching;80
9.1.1;An Exercise in Line Quality;80
9.1.2;Variations;85
9.1.3;You Now Know;85
9.2;3.2 Sketching What You See;86
9.2.1;An Excercise in Drawing What You See;86
9.2.2;Part 1: Drawing From Your Imagination;87
9.2.3;Part 2: Copy a Drawing of a Person;89
9.2.4;Part 3: Drawing What You Actually See;91
9.2.5;Comparing the Results;91
9.2.6;You Try;94
9.2.7;You Now Know;95
9.3;3.3 Sketching Vocabulary;96
9.3.1;You Now Know;101
9.4;3.4 The Vanilla Sketch;102
9.4.1;The Drawing;102
9.4.2;Annotations;103
9.4.3;Notes;105
9.4.4;You Now Know;105
9.5;3.5 The Collaborative Sketch;106
9.5.1;Gestures: Sketching With Others;107
9.5.2;You Now Know;108
9.6;3.6 Slideware for Drawing;110
9.6.1;Sketching in Slideware;110
9.6.2;Digital vs Paper-Based Sketching;113
9.6.3;Digital Collaboration;114
9.6.4;You Now Know;114
9.7;3.7 Sketching with Office Supplies;116
9.7.1;The Versatile Sticky Note;116
9.7.2;Interacting with Office Supplies Over Time;119
9.7.3;Using Office Supplies with Others;119
9.7.4;You Now Know;119
9.8;3.8 Templates;120
9.8.1;Appropriating Photos;120
9.8.2;Tracing;121
9.8.3;More on Layers;122
9.8.4;Back to Paper;124
9.8.5;Another Example: A Web Page Template;125
9.8.6;You Now Know;126
9.9;3.9 Photo Traces;128
9.9.1;Creating a Photo Trace;128
9.9.2;Using the Photo Traces;130
9.9.3;You Now Know;137
9.10;3.10 Hybrid Sketches;138
9.10.1;You Now Know;143
9.11;3.11 Sketching with Foam Core;144
9.11.1;Method 1: Sketching a Novel Interface or a Digital Watch;144
9.11.2;Method 2: Using Photos to Prototype Existing Devices;150
9.11.3;You Now Know;155
10;Section 4: Snapshots in Time: The Visual Narrative;156
10.1;4.1 Sequential Storyboards;158
10.1.1;The Sequential Storyboard;158
10.1.2;You Now Know;162
10.2;4.2 The State Transition Diagram;164
10.2.1;A Storyboard as States and Transitions;164
10.2.2;Transition Diagram with Branches;167
10.2.3;You Now Know;168
10.3;4.3 The Branching Storyboard;170
10.3.1;The Cell Phone Example;170
10.3.2;The Interactive Shopping System Example;173
10.3.3;You Now Know;177
10.4;4.4 The Narrative Storyboard;178
10.4.1;A Vocabulary of Camera Shots and Film Making;178
10.4.2;Method 1: Sketching Storyboards;179
10.4.3;Method 2: Photo-Based Storyboards;184
10.4.4;You Now Know;188
11;Section 5: Animating the User Experience;190
11.1;5.1 The Animated Sequence;192
11.1.1;The Slide Show;192
11.1.2;The Registration Problem;192
11.1.3;The Solution: Registering Images;193
11.1.4;You Now Know;197
11.2;5.2 Motion Paths;198
11.2.1;You Now Know;202
11.3;5.3 Branching Animations;204
11.3.1;Selecting Alternative Interaction Paths Through Hyperlinks;204
11.3.2;You Now Know;209
11.4;5.4 Keyframes and Tweening;210
11.4.1;Some Definitions;210
11.4.2;Example: Adobe Flash;213
11.4.3;You Try;218
11.4.4;You Now Know;218
11.5;5.5 Linear Video;220
11.5.1;Preparation;220
11.5.2;Recording The Movie;222
11.5.3;Variations: Paper and Transparency;223
11.5.4;You Now Know;224
12;Section 6: Involving Others;226
12.1;6.1 Uncovering the Initial Mental Model;228
12.1.1;Uncovering The Mental Model;230
12.1.2;You Now Know;237
12.2;6.2 Wizard of Oz;238
12.2.1;Example 1: The Listening Typewriter;238
12.2.2;Example 2: Robotic Interruption;241
12.2.3;Example 3: The Fax Machine;243
12.2.4;You Now Know;245
12.3;6.3 Think Aloud;246
12.3.1;Steps of Think Aloud;246
12.3.2;You Now Know;251
12.4;6.4 Sketch Boards;252
12.4.1;Preparation Method 1: Foam Core Poster Sheets;252
12.4.2;Preparation Method 2: Sticky Notes And Whiteboards;254
12.4.3;Share Your Sketches with Others;255
12.4.4;You Now Know;257
12.5;6.5 The Review;258
12.5.1;The Elevator Pitch;259
12.5.2;The Desktop Review;260
12.5.3;The Meeting;261
12.5.4;The Formal Review (or the Crit);263
12.5.5;You Now Know;264
13;Index;266



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