How to Philosophize with a Digital Hammer
Buch, Englisch, 194 Seiten, Format (B × H): 140 mm x 216 mm, Gewicht: 3747 g
ISBN: 978-1-137-52177-4
Verlag: Palgrave MacMillan UK
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Philosophie Geschichte der Westlichen Philosophie Westliche Philosophie: 20./21. Jahrhundert
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Medienphilosophie, Medienethik, Medienrecht
- Geisteswissenschaften Philosophie Moderne Philosophische Disziplinen Medienphilosophie, Medientheorie
Weitere Infos & Material
1. The Questions Concerning Digital Technology
2. A Reflection On Metaphysical Thought And Its Technological ' 'Overcoming ' '
3. Worlds In The Age Of Their Digital Simulation
4. Thinking With Virtual Worlds
5. Augmented Ontologies And A Challenge To Western Philosophy: Videogames And Simulations As Mediators Of Human Thought And Experience
6. Positionality In The Digital Age: Virtual Bodies And The Effects Of Virtual Experiences
7. Virtual Worlds As Poetic Allegories
8. Virtual Worlds And The Human Condition: Cognitive, Perceptual, Critical, And Operational Limitations