Buch, Englisch, Band 994, 366 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 1160 g
International NSF-ARPA Workshop, New York City, NY, USA, December 5 - 7, 1994. Proceedings
Buch, Englisch, Band 994, 366 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 1160 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-540-60477-8
Verlag: Springer Berlin Heidelberg
The volume presents the complete set of papers in revised full-length versions. In addition, the first paper is a report on the workshop in which the panel discussions as well as the conclusions and recommendations reached by the workshop participants are summarized.
Altogether the volume provides an excellent, in-depth view of the state of the art in this active area of research and applications.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computer-Aided Design (CAD)
- Technische Wissenschaften Technik Allgemein Mathematik für Ingenieure
- Interdisziplinäres Wissenschaften Wissenschaften: Forschung und Information Informationstheorie, Kodierungstheorie
- Technische Wissenschaften Technik Allgemein Konstruktionslehre und -technik
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Informationstheorie, Kodierungstheorie
- Geisteswissenschaften Design Produktdesign, Industriedesign
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Wissenschaft & Technologie
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Computer Vision
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Technische Wissenschaften Technik Allgemein Computeranwendungen in der Technik
Weitere Infos & Material
Report on the 1995 workshop on 3-D object representations in computer vision.- Object recognition: The search for representation.- Appearance-based 3D object recognition.- Using quasi-invariants for automatic model building and object recognition: An overview.- Object representation for recognition-by-alignment.- Distinctive representations for the recognition of curved surfaces using outlines and markings.- The epipolar parametrization.- Using two-dimensional models to interact with the three-dimensional world.- Representations for recognizing complex curved 3D objects.- On representation and invariant recognition of complex objects based on patches and parts.- Algebraic geometry and object representation in computer vision.- Discrete surface signal processing: The polygon as the surface element.- Spline representations in 3-D vision.- Triangles as a primary representation.- Body-centered representation and perception.- The challenge of generic object recognition.- A physics-based framework for segmentation, shape and motion estimation.- Modal represenations.- Time representation of deformations: Combining vibration modes and Fourier analysis.- Physics in a fantasy world vs robust statistical estimation.- Towards a robust physics-based object recognition system.- Toward non-parametric digital shape representation and recovery.- Spherical representations: From EGI to SAI.- From physics-based representation to functional modeling of highly complex objects.