Hebert / Gross / Ponce | Object Representation in Computer Vision | Buch | 978-3-540-60477-8 | sack.de

Buch, Englisch, Band 994, 366 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 1160 g

Reihe: Lecture Notes in Computer Science

Hebert / Gross / Ponce

Object Representation in Computer Vision

International NSF-ARPA Workshop, New York City, NY, USA, December 5 - 7, 1994. Proceedings
1995
ISBN: 978-3-540-60477-8
Verlag: Springer Berlin Heidelberg

International NSF-ARPA Workshop, New York City, NY, USA, December 5 - 7, 1994. Proceedings

Buch, Englisch, Band 994, 366 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 1160 g

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-540-60477-8
Verlag: Springer Berlin Heidelberg


This book documents the scientific outcome of the International NSF-ARPA Workshop on Object Representation in Computer Vision, held in New York City in December 1994 with invited participants chosen among the recognized experts in the field.
The volume presents the complete set of papers in revised full-length versions. In addition, the first paper is a report on the workshop in which the panel discussions as well as the conclusions and recommendations reached by the workshop participants are summarized.
Altogether the volume provides an excellent, in-depth view of the state of the art in this active area of research and applications.
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Weitere Infos & Material


Report on the 1995 workshop on 3-D object representations in computer vision.- Object recognition: The search for representation.- Appearance-based 3D object recognition.- Using quasi-invariants for automatic model building and object recognition: An overview.- Object representation for recognition-by-alignment.- Distinctive representations for the recognition of curved surfaces using outlines and markings.- The epipolar parametrization.- Using two-dimensional models to interact with the three-dimensional world.- Representations for recognizing complex curved 3D objects.- On representation and invariant recognition of complex objects based on patches and parts.- Algebraic geometry and object representation in computer vision.- Discrete surface signal processing: The polygon as the surface element.- Spline representations in 3-D vision.- Triangles as a primary representation.- Body-centered representation and perception.- The challenge of generic object recognition.- A physics-based framework for segmentation, shape and motion estimation.- Modal represenations.- Time representation of deformations: Combining vibration modes and Fourier analysis.- Physics in a fantasy world vs robust statistical estimation.- Towards a robust physics-based object recognition system.- Toward non-parametric digital shape representation and recovery.- Spherical representations: From EGI to SAI.- From physics-based representation to functional modeling of highly complex objects.



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