Buch, Englisch, Band 4250, 278 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 446 g
11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
Buch, Englisch, Band 4250, 278 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 446 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-540-48887-3
Verlag: Springer Berlin Heidelberg
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Zeichen- und Zahlendarstellungen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Informatik Logik, formale Sprachen, Automaten
Weitere Infos & Material
Innovative Opening-Book Handling.- Partial Information Endgame Databases.- Automatic Generation of Search Engines.- RSPSA: Enhanced Parameter Optimization in Games.- Similarity Pruning in PrOM Search.- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons.- Recognizing Seki in Computer Go.- Move-Pruning Techniques for Monte-Carlo Go.- A Phantom-Go Program.- Dual Lambda Search and Shogi Endgames.- Chunking in Shogi: New Findings.- King Race.- The Graph-History Interaction Problem in Chinese Chess.- A New Family of k-in-a-Row Games.- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie.- Player Modeling, Search Algorithms and Strategies in Multi-player Games.- Solving Probabilistic Combinatorial Games.- On Colored Heap Games of Sumbers.- An Event-Based Pool Physics Simulator.- Optimization of a Billiard Player – Position Play.