E-Book, Englisch, 774 Seiten
Horton Learning Java by Building Android Games
2. Auflage 2018
ISBN: 978-1-78883-672-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Learn Java and Android from scratch by building six exciting games
E-Book, Englisch, 774 Seiten
ISBN: 978-1-78883-672-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
No detailed description available for "Learning Java by Building Android Games".
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Objektorientierte Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Table of Contents - Java, Android & Games
- Java Basics & An Introduction to Object Oriented Programming - Starting the Sub Hunter Game
- Java Variables, Operators, Expressions and Android Debugging - Spawning a Sub to Hunt
- Making Decisions with Java If, Else & Switch - Getting the Player's Input
- The Android Canvas Class, Drawing to The Screen - Firing Depth Charges
- While, Do While, For Loops, Break & Continue - Enhancing Sub Hunter Game
- Java Methods - Finishing Sub Hunter Game
- Object Oriented Programming - Starting the Pong Game
- Interfaces, Threads & Exceptions - Coding the Pong Game Loop
- Coding a class for the player's bat & Handling Input
- Collisions, Sound FX and Supporting Different Android Versions - Finishing the Pong Game
- Handling LOTS of Objects with Arrays - Welcome to Bullet HELL
- Drawing with Bitmap Graphics - Coding the Player and Finishing the Game
- Java Collections, The Stack, the Heap & Garbage Collection - Starting the Snake Game
- Using Java Enumerations - Building the Snake Class
- Android Localization, Hola! - Building a Retro Game Loop
- Finishing the Snake Game
- More Advanced OOP using Inheritance, Polymorphism & the Entity Component Pattern - Starting the Scrolling Shooter Game
- Managing Sound Better & Pausing the Game
- Coding The player's ship and Scrolling Stars
- Persisting Data & Finishing the Game
- Using More Advanced OOP with Singleton Pattern & the AssetManager Class - Starting the Platformer Game
- Viewing Huge Worlds Through a Camera
- Improving Performance with Object Pools & Animating with Sprite Sheets - Adding Enemies and Bullets
- Handling Multiple Screens & Communicating Between Objects - Finishing the Platform Game
- What next