E-Book, Englisch, 238 Seiten, eBook
Hui / Wagner Creative and Collaborative Learning through Immersion
1. Auflage 2021
ISBN: 978-3-030-72216-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Interdisciplinary and International Perspectives
E-Book, Englisch, 238 Seiten, eBook
Reihe: Creativity in the Twenty First Century
ISBN: 978-3-030-72216-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Part 1 Immersive Learning.- Chapter 1. Creative and Collaborative Practices in Virtual Reality Immersive Environments (Denise Doyle).- Chapter 2. Graphical Big Data: From Simulation to Immersive Visualization (Tsui KL et al.).- Chapter 3. Design of a CAVE Immersive Visualization System for Teaching and Learning: A Case Study of Air Cargo Logistics (Choy K.L. et al).- Chapter 4. Designing Multi-Disciplinary Interactive Virtual Environments for Next Generation Immersive Learning Experiences: Case Studies and Future Directions in Astrobiology, Anatomy and Cultural Heritage (Sarah Kenderdine et al).- Part 2 Pedagogical Models & Impacts.- Chapter 5. Creating Immersive Learning Experiences: A Pedagogy Design Perspective (Christian Wagner, & Lili Liu).- Chapter 6. The Relationship Among Simulation Based Learning, Creativity and Learning Approach in Higher Education (Anna Hui et al.).- Chapter 7. Learning Through Immersion: Assessing the Learning Effectiveness (Joyce Chan and Christy Cheung).- Chapter 8. Blended Learning Approach to Enhance Higher Order Cognitive Thinking Skills in Students (Wong et al).- Part 3. Industrial Applications.- Chapter 9. Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studies (Horace H S Ip and Chen Li).- Chapter 10. Intergenerational Play Around Immersive Video Games (Sinem Siyahhan).- Chapter 11. Augmented Reality for Immersive Learning: Lessons Learnt from Educational Entrepreneurships (Octavio Gonazlez Aguilar). Chapter 12. A Theory of Blended Knowledge And A Technology Based Approach For the Development of Creative Productive Giftedness (Joseph S. Renzulli).- Chapter 13. Interactive Learning Environments for Motorsports Racing (Walt Scacchi).