Buch, Englisch, 192 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 3168 g
Reihe: International Series on Computer, Entertainment and Media Technology
Buch, Englisch, 192 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 3168 g
Reihe: International Series on Computer, Entertainment and Media Technology
ISBN: 978-3-319-35375-3
Verlag: Springer International Publishing
The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.
This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung Mobilfunk- und Drahtlosnetzwerke & Anwendungen
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Ambient Intelligence, RFID, Internet der Dinge
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik Drahtlostechnologie
Weitere Infos & Material
Introduction to Toy Computing.- Toy Computing Background.- Mobile Computing Toys: Marketing Challenges and Implications.- Toys and Mobile Applications: Current Trends and Related Security Issues.- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality.- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App.- Privacy Requirements in Toy Computing.- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.