Buch, Englisch, 392 Seiten, Format (B × H): 207 mm x 279 mm, Gewicht: 1362 g
Physical Design and Craft in a Data-Driven World
Buch, Englisch, 392 Seiten, Format (B × H): 207 mm x 279 mm, Gewicht: 1362 g
Reihe: AK Peters Visualization Series
ISBN: 978-1-032-18222-3
Verlag: CRC Press
How can we give data physical form?
And how might those creations change the ways we experience data and the stories it can tell?
Making with Data: Physical Design and Craft in a Data-Driven World provides a snapshot of the diverse practices contemporary creators are using to produce objects, spaces, and experiences imbued with data. Across 25+ beautifully-illustrated chapters, international artists, designers, and scientists each explain the process of creating a specific data-driven piece—illustrating their practice with candid sketches, photos, and design artifacts from their own studios.
The author website, featuring updates and more information about the projects behind the book, can be found here: https://makingwithdata.org/.
Featuring influential voices in computer science, data science, graphic design, art, craft, and architecture, Making with Data is accessible and inspiring for enthusiasts and experts alike.
Zielgruppe
General, Postgraduate, and Professional
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Betriebswirtschaft Wirtschaftsmathematik und -statistik
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Keramik, Porzellan, Glaskunst
- Technische Wissenschaften Verfahrenstechnik | Chemieingenieurwesen | Biotechnologie Technologie der Textilverarbeitung und Faserverarbeitung
- Technische Wissenschaften Technik Allgemein Mess- und Automatisierungstechnik
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Automatische Datenerfassung, Datenanalyse
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Bildhauerei, Plastik, Denkmäler
- Wirtschaftswissenschaften Volkswirtschaftslehre Volkswirtschaftslehre Allgemein Wirtschaftsstatistik, Demographie
- Technische Wissenschaften Maschinenbau | Werkstoffkunde Produktionstechnik Computergestützte Fertigung
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
- Sozialwissenschaften Sport | Tourismus | Freizeit Kunsthandwerk und Kunstgewerbe
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
Weitere Infos & Material
1. Handcraft - Introduction by Sheelagh Carpendale and Lora Oehlberg. 1.1 Snow Water Equivalent by Adrien Segal. 1.2 Life in Clay by Alice Thudt. 1.3 V-Pleat Data Origami by Sarah Hayes. 1.4 Anthropocene Footprints by Mieka West. 1.5 Endings by Loren Madsen. 2. Participation - Introduction by Georgia Panagiotidou and Andrew Vande Moere. 2.1 Cairn by Pauline Gourlet and Thierry Dassé. 2.2 SeeBoat by Laura Perovich. 2.3 Let’s Play with Data by Jose Duarte and EasyDataViz. 2.4 100% [City] by Rimini Protokoll (Helgard Haug, Stefan Kaegi, and Daniel Wetzel). 2.5 Data Strings by Daniel Pearson, Pau Garcia, and Alexandra de Requesens. 3. Digital Production - Introduction by Yvonne Jansen. 3.1 Chemo Singing Bowl by Stephen Barrass. 3.2 Wage Islands by Ekene Ijeoma. 3.3 Data That Feels Gravity by Volker Schweisfurth. 3.4 Orbacles by MINN_LAB Design Collective (Daniel F. Keefe, Ross Altheimer, Andrea J. Johnson, Mahdieh Mahmoudi, Patrick Moe, Maura Rockcastle, Marc Swackhamer, and Aaron Wittkamper). 3.5 Dataseeds by Nick Dulake and Ian Gwilt. 4 Actuation - Introduction by Pierre Dragicevic. 4.1 Tenison Road Charts by David Sweeney, Alex Taylor, and Siân Lindley. 4.2 LOOP by Kim Sauvé and Steven Houben. 4.3 AirFIELD by Nik Hafermaas, Dan Goods, and Jamie Barlow. 4.4 EMERGE by Jason Alexander, Faisal Taher, John Hardy, and John Vidler. 4.5 Zooids by Mathieu Le Goc, Charles Perin, Sean Follmer, Jean-Daniel Fekete, and Pierre Dragicevic. 5. Environment - Introduction by Dietmar Offenhuber. 5.1 Perpetual Plastic by Liina Klauss, Moritz Stefaner and Skye Morét. 5.2 Dataponics: Human-Vegetal Play by Robert Cercós. 5.3 Solar Totems by Charles Sowers. 5.4 Staubmarke (Dustmark) by Dietmar Offenhuber.