Buch, Englisch, Band 370, 443 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 692 g
10th International Conference, ICSOB 2019, Jyväskylä, Finland, November 18¿20, 2019, Proceedings
Buch, Englisch, Band 370, 443 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 692 g
Reihe: Lecture Notes in Business Information Processing
ISBN: 978-3-030-33741-4
Verlag: Springer International Publishing
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Wirtschaftsinformatik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein
- Wirtschaftswissenschaften Betriebswirtschaft Management Forschung & Entwicklung (F&E), Innovation
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Informationstechnik, IT-Industrie
- Wirtschaftswissenschaften Betriebswirtschaft Wirtschaftsinformatik, SAP, IT-Management
- Wirtschaftswissenschaften Betriebswirtschaft Management Unternehmensführung
Weitere Infos & Material
From E?ciency to E?ectiveness: Delivering Business Value Through Software.- The Rise of Software Startup Research: An Insider’s View.- There’s no Business like Software Business: Trends in Software Intensive Business Research.- A SECO meta-model - A Common Vocabulary of the SECO Research Domain.- Towards an Understanding of iIoT Ecosystem Evolution - MindSphere Case Study.- Identifying Architecture Attributes in the Context of Software Ecosystems Based on a Mapping Study.- Activities and Challenges in the Planning Phase of a Software Ecosystem.- API Management Challenges in Ecosystems.- The Product Roadmap Maturity Model DEEP: Validation of a Method for Assessing the Product Roadmap Capabilities of Organizations.- Towards a SaaS Pricing Cookbook: A Multi-vocal Literature Review.- Managing Commercial Conflicts of Interest in Open Source Foundations.- Dynamic Data Management for Machine Learning in Embedded Systems: A Case Study.- Fostering Continuous Innovation with Engaging IT-Assisted Transparent Information Sharing: A Case Study.- Change Management Practices for Continuous Delivery - A Systematic Literature Mapping.- Leveraging Business Transformation with Machine Learning Experiments.- Intertwined Development of Business Model and Product Functions for Mobile Applications: A Twin Peak Feature Modeling Approach.- The Role of Customer in an Agile Project: Amulti-case Study.- Cloud-Based Solution for Construction Documentation and Quality Management – Examination of the Value-in-Use.- Initial Coin Offering (ICO) as a Fundraising Strategy: A Multiple Case Study on Success Factors.- Enabling Circular Economy with Software: A Multi-level Approach to Benefits, Requirements and Barriers.- Implementing AI Ethics in Practice: An Empirical Evaluation of the RESOLVEDD-Strategy.- Towards a Better Society - A Analysis of the Value Basis of the European eGovernment andData Economy.- Educational Innovations and Gamification for Fostering Training and Testing in Software Implementation Projects.- Improving a Startup Learning Framework Through an Expert Panel.- A Board Game to Teach Team Composition in Software Startups.- Does Self-efficacy Matter? On the Correlation of Self-efficacy and Creativity in IT Education.- Hard Competencies Satisfaction Levels for Software Engineers: A Unified framework.- How Software Startup Teams Reflect: Approaches, Triggers and Challenges.- Amidst Uncertainty -- or Not? Decision-Making in Early-Stage Software Startups.- Customer Churn Prediction in B2B Contexts.- Online Multiplayer Games for Crowdsourcing the Development of Digital Assets - The Case of Ingress.- Organizational Innovativeness Relies on Business and IT Alignment.- MVP Development Process for Software Startups.- Technical Debt Trade-off - Experiences from Software Startups Becoming Grownups.- ADynamic Software Startup Competency Model.- Objectives and Challenges in Finnish Software Companies 2018 - Interview of 99 Finnish Software Development Firms.- The Impact of IT Bootcamp on Student Learning - Experience from ICT Enabled Experiential-Based Course.- Implementing Arti?cial Intelligence Ethics: A Tutorial.