Buch, Englisch, Band 14040, 662 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 1036 g
Learning and Collaboration Technologies
1. Auflage 2023
ISBN: 978-3-031-34410-7
Verlag: Springer Nature Switzerland
10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23¿28, 2023, Proceedings, Part I
Buch, Englisch, Band 14040, 662 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 1036 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-34410-7
Verlag: Springer Nature Switzerland
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Wirtschaftswissenschaften Betriebswirtschaft Bereichsspezifisches Management E-Commerce, E-Business, E-Marketing
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Mathematik | Informatik EDV | Informatik Angewandte Informatik
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung
Weitere Infos & Material
Designing Learning Experiences.- Security and Privacy in Academic Data Management at Schools: SPADATAS Project.- The Rallye Platform: Mobile Location-based Serious Games for Digital Cultural Heritage.- An e-Learning Application for Children Suffering from Autism.- Two-phases AI Model for a Smart Learning System.- Learning System for Relational Algebra.- Design and Simulation of an IoT Intelligent University Campus for Academic Aim.- Behavioral Coding for Predicting Perceptions of Interactions in Dyads.- Towards Accessible, Sustainable and Healthy Mobility: the City of Barcelona as Case Study.- Augmenting Online Classes with an Attention Tracking Tool May Improve Student Engagement.- A Review on Modular Framework and Artificial Intelligence-based Smart Education.- Technology and Education as Drivers of the Fourth Industrial Revolution Through the Lenses of The New Science of Learning.- How do we Move Back?’ – A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity.- Designing a Pedagogical Strategy for the Implementation of Educational Technology in Collaborative Learning Environments.- Discovering Best Practices for Educational Video Conferencing Systems.- Experimental Design and Validation of i-Comments for Online Learning Support.- Tailoring Persuasive, Personlised Mobile Learning Apps for University Students.- Understanding the Learning Experience.- Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic.- Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models.- What do Students Think about Learning Supported by e-Schools Digital Educational Resources?.-A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor's Identity and Voice Cues.- The Study on Usability and User Experience of Reading Assessment Systems: A Preliminary Research.- Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants.- Doctoral Education in Technology-Enhanced Learning: the Perspective of PhD Candidates and Researchers.- Analyzing Students' Perspective for Using Computer-Mediated Communication?Tools for Group Collaboration in Higher Education.- Exploring Factors Affecting User Perception of Trustworthiness in Advanced Technology: Preliminary Results.- Am I like me? Avatar Self-Similarity and Satisfaction in a Professional Training Environment.- Mapping the Factors Affecting Online Education during the Pandemic in Greece: Understanding the Importance of Designing Experiences through Different Cultural and Philosophical Approaches.- Usability Study of a Pilot Database Interface for Consulting Open Educational Resources in the Context of the ENCORE Project.- Technology-supported Teaching.- Digital Skills during Emergency Remote Teaching, for VUCA Environments.- Definition of a Learning Analytics Ecosystem for the ILEDA Project Piloting.- Scenarios, Methods, and Didactics in Teaching Using Video-Conferencing Systems and Interactive Tools: Empirical Investigation on Problems and Good Practices.- Will ChatGPT get you caught? Rethinking of Plagiarism Detection.- Choosing a Modern Teaching Approach and Supporting Technology.- Lesson-Planning Groupware for Teachers: Situated Participatory Design.- Main Gaps in the Training and Assessment of Teamwork Competency in the University Context.- Prototyping the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions versus Designers’ Intentions.- Operationalising Transparency as an Integral Value of Learning Analytics Systems – From Ethical and Data Protection to Technical Design Requirements.- Towards PersonalizedInstruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments.- Supporting Creativity in Learning.- Preliminary Study on Students’ Experiences in Design-Based Interdisciplinary Learning.- Supporting Collaboration in Challenge-Based Learning by Integrating Digital Technologies: Insights from a Design-Based Research Study.- valuating the Development of Soft Skills through the Integration of Digital Making Activities in Undergraduate Computing Courses.- AgroEdu through Co-Crafting: Incorporating Minecraft into Co-Design Activities for Agricultural Education.- Design and Assessment of a Tool for Improving Creativity and Imagination in School Children.- Digital Fabrication in Arts and Crafts Education: A critical review.