E-Book, Englisch, 242 Seiten
Šisler / Sisler / Radde-Antweiler Methods for Studying Video Games and Religion
Erscheinungsjahr 2017
ISBN: 978-1-315-51832-9
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 242 Seiten
Reihe: Routledge Studies in Religion and Digital Culture
ISBN: 978-1-315-51832-9
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.
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Introduction
Level up: Methods for studying video games and religion
Xenia Zeiler
Part 1: Textual and audiovisual narratives
1 Critical discourse analysis: Studying religion and hegemony in video games
Kathrin Trattner
2 Gaming elicitation in episodic interviews: Let’s play baptism
Kerstin Radde-Antweiler
Part 2: In-game performance
3 An ethnographic method for the study of religion in video game environments
Gregory Price Grieve
4 Surreal impersonation
William Sims Bainbridge
Part 3: Production and design
5 Design-based research: Mobile gaming for learning Jewish history, tikkun olam, and civics
Owen Gottlieb
6 Phenomenological hermeneutics as a bridge between video games and religio-aesthetics
Mikhail Fiadotau
Part 4: Interactivity and rule system
7 Empirical triangulation: Applying multiple methods to explore religion and myth through video games
Enrico Gandolfi
8 Petri net modeling: Analyzing rule-based representations of religion in video games
Vít Šisler
9 Qualitative in-depth interviews: Studying religious meaning-making in MMOs
Stef Aupers, Julian Schaap and Lars de Wildt
Part 5: Gamer-generated content
10 Normalized social distance: Quantitative analysis of religion-centered gaming pages on social networks
Josef Šlerka and Vít Šisler
11 Coding comments on gaming videos: YouTube Let’s Plays, Asian games, and Buddhist and Hindu religions
Xenia Zeiler
Critical reflection
12 How to study religion and video gaming: A critical discussion
Kerstin Radde-Antweiler