Using Corel Painter 2016
Buch, Englisch, 215 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 3635 g
ISBN: 978-1-4842-1735-1
Verlag: Apress
Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional digital painting software package.
You'll learn:
- The terminology of digital painting
- What comprises a digital painting 2D modeling and rendering pipeline
- Concepts and principles behind digital painting content production
- How to install and utilize64-bit Inkscape 0.91 and Corel Painter 2016
- Concepts behind curves, strokes, fills, patterns, rendering and physics
- Digital painting data formats and data footprint optimization
Who This Book is For:
Digital Artists, Illustrators, Painters, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Cover Artists, Album Cover Artists Secondary: Android Developers, iOS Developers, Website Developers, Flash Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Illustrations- und Zeichenprogramme
- Geisteswissenschaften Design Grafikdesign, Kommunikationsdesign
- Geisteswissenschaften Design Typographie, Illustrationskunst, Werbegraphik
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
Weitere Infos & Material
1. Foundations of Digital Painting: Canvas and Brush.- 2. Hardware of Digital Painting: Tablet and Stylus.- 3. Brushes of Digital Painting: Patterns and Paths.- 4. Depth of Digital Painting: Using Gradients.- 5. Imagery of Digital Painting: Using Patterns.- 6. Rendering of Digital Painting: Data Formats.- 7. Syntax of Digital Painting: SVG Commands.- 8. Vectorization of Digital Imagery: Creating Shapes.- 9. Algorithms of Digital Painting: Plug-In Filters.- 10. Customization of Digital Painting: Brush Design.- 11. Airbrush of Digital Painting: Physics Engines.- 12. Compositing of Digital Painting: Using Layers.- 13. Flexibility of Digital Painting: Image Editing.- 14. Automation of Digital Painting: Programming.- 15. Publish Digital Paintings: Content Delivery Platforms.