Visual Special Effects Using Fusion 8.0
Buch, Englisch, 322 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 528 g
ISBN: 978-1-4842-2130-3
Verlag: Apress
- A unique enough or first to market compact book on new digital video effects (VFX)
- Uses the popular and now free Fusion design tool
- Wallace Jackson is the author expert behind this book as part of series
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Web Graphik & Design, Web-Publishing
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Computer Vision
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
Weitere Infos & Material
Chapter 1: Visual Effects: Setup Your VFX Content Workstation.- Chapter 2: The Foundation of Raster for VFX: Pixels, Color and Alpha.- Chapter 3: The Foundation of Motion for VFX: Frames and Codecs.- Chapter 4: The Foundation of Audio for VFX: MIDI, Wave and Sample.- Chapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVG.- Chapter 6: The Foundation of 3D Vector for VFX: Models and OpenGL.- Chapter 7: Professional VFX Software: Blackmagic Design Fusion.- Chapter 8: VFX Pipeline Composition: Using the Flow Node Editor.- Chapter 9: VFX Pipeline Animation: Using the Timeline Editor.- Chapter 10: VFX Pipeline Motion Control: Using the Spline Editor.- Chapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline Masking.- Chapter 12: VFX Pipeline Automated Masking: Matte Generators.- Chapter 13: VFX Pipeline Pixel Tracking: Using Motion Tracking.- Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets.- Chapter 15: VFX Pipeline 3D Rendering: Shader, Material and Texture.- Chapter 16: VFX Pipeline 3D Modeling: 3D Text Title Creation.- Chapter 17: VFX Pipeline 3D Animation: 3D Text Titling Modifiers.- Chapter 18: Advanced VFX Pipeline Effects: 3D Particle Systems.- Chapter 19: Advanced VFX Pipeline Physics: 3D Particle Physics.- Chapter 20: Advanced Interactive VFX: i3D Content Publishing.-