Kellinger | Up Your Teaching Game | Buch | 978-1-032-57520-9 | sack.de

Buch, Englisch, 177 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 408 g

Kellinger

Up Your Teaching Game

Creating Story-Based Games to Engage K-12 Students
1. Auflage 2024
ISBN: 978-1-032-57520-9
Verlag: Taylor & Francis

Creating Story-Based Games to Engage K-12 Students

Buch, Englisch, 177 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 408 g

ISBN: 978-1-032-57520-9
Verlag: Taylor & Francis


Up Your Teaching Game offers K-12 teachers an intuitive and refreshingly fun pathway for creating immersive, story-based games that encourage students to experience the curriculum through play. Regardless of their technical abilities, design acumen, grade level, or domain, today’s teachers have fresh opportunities to create and implement their own content-based games based on the same techniques that video game designers use to create commercial video games. In five actionable steps, this book prepares educators to design curricular games that teach instead of test, that are derived from content rather than divergent from it, and that motivate students to take ownership over their learning. Programs that most teachers are familiar with, such as PowerPoint and Google Slides, and technologies that may be new to them, such as Twine and Scratch, are addressed alongside the use of their own classrooms and schools as game spaces. Novice and veteran teachers alike, as well as curriculum designers and school technologists, will find a wealth of strategies and lessons learned, tips for avoiding pitfalls and time constraints, examples of quests and storyline advancement, and much more.

Kellinger Up Your Teaching Game jetzt bestellen!

Zielgruppe


Professional Practice & Development, Professional Reference, and Professional Training


Autoren/Hrsg.


Weitere Infos & Material


1. Beginning Your Journey 2. Introducing the Story-Based Game Design Process 3. Creating the Characters (Somebody) 4. Developing Goals (Wanted) 5. Designing the Game Obstacles (But) 6. Implementing the Core Game Mechanic (So) 7. Orchestrating the End Game (Then) 8. Achievement Unlocked!


Janna Jackson Kellinger is Professor in the College of Education and Human Development at the University of Massachusetts Boston, USA.



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