Buch, Englisch, 147 Seiten, Format (B × H): 206 mm x 136 mm, Gewicht: 244 g
Reihe: AI for Everything
Buch, Englisch, 147 Seiten, Format (B × H): 206 mm x 136 mm, Gewicht: 244 g
Reihe: AI for Everything
ISBN: 978-1-032-15655-2
Verlag: Taylor & Francis Ltd
Written in accessible language without mathematical formulas, this short book provides an overview of the wide and varied applications of artificial intelligence (AI) across the spectrum of physical sciences. Focusing in particular on AI's ability to extract patterns from data, known as machine learning (ML), the book includes a chapter on important machine learning algorithms and their respective applications in physics. It then explores the use of ML across a number of important sub-fields in more detail, ranging from particle, molecular and condensed matter physics, to astrophysics, cosmology and the theory of everything. The book covers such applications as the search for new particles and the detection of gravitational waves from the merging of black holes, and concludes by discussing what the future may hold.
Zielgruppe
General, Postgraduate, Professional, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Naturwissenschaften Physik Physik Allgemein
- Naturwissenschaften Biowissenschaften Angewandte Biologie Biophysik
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Naturwissenschaften Physik Quantenphysik Atom- und Molekülphysik
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Neuronale Netzwerke
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Automatische Datenerfassung, Datenanalyse
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Data Mining
- Mathematik | Informatik EDV | Informatik Informatik Theoretische Informatik
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein EDV & Informatik: Geschichte
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
Weitere Infos & Material
Part I: Opening 1. Gathering the Team 2. Teamplay 3. The Rules of the Game Part II: Machine-Learning the World from Subatomic to Cosmic Scales 4. AI for Particle Physics 5. AI for Molecular Physics 6. AI for Condensed Matter Physics 7. AI for Cosmology Part III: Showdown 8. AI for Theory of Everything 9. Conclusion and Outlook