Buch, Englisch, 294 Seiten, Format (B × H): 233 mm x 155 mm, Gewicht: 494 g
Immersive Encounters between People, Media, and Place
Buch, Englisch, 294 Seiten, Format (B × H): 233 mm x 155 mm, Gewicht: 494 g
ISBN: 978-1-138-04556-9
Verlag: Taylor & Francis Ltd
Contemporary art, entertainment, and architecture cultures offer a growing amount of digitally mediated spatial experiences, situated either in the metaverse (e.g. VR) or location-based in physical realms (e.g. AR), increasingly powered by generative systems (e.g. AI). Are such spatially “immersive experiences” a new phenomenon and dependent on digital innovation?
The Art of Spatial Illusion: Immersive Encounters between People, Media, and Place is an insightful exploration of the evolving relationship between humans, media, and spatial environments, tracing their progression from the Renaissance, via Modernity and Postmodernity, to today’s digital age. The author offers a compelling reading and re-evaluation of architectural history and media theory, drawing connections between historical practices, technological innovations, and contemporary immersive experiences.
Inspired by scholars such as Walter Benjamin and Jean Baudrillard, the book discusses how technological advancements have transformed our situatedness in “image-spaces”, highlighting the shift from material authenticity to digital reproductions. The book is structured into four parts – The Surface, The Stage, The Interface, and The Hybrid – each exploring different aspects of spatial illusions and their implications. It offers a critical perspective on the creation of architectural, immersive environments, examining the motivations behind them and their broader cultural and political contexts.
Richly illustrated and deeply researched, The Art of Spatial Illusion is an essential reading for anyone interested in architecture and art as well as media archaeology, history, and theory. Seeing new, thought-provoking architectural propositions emerging on our horizon, the author provides a comprehensive understanding of how immersive experiences shape our perception of reality.
Chapter 3 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons (CC-BY) 4.0 license.
Zielgruppe
Postgraduate, Professional, and Undergraduate
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Architektur Städtebau, Stadtplanung (Architektur)
- Geisteswissenschaften Architektur Geschichte der Architektur, Baugeschichte
- Geisteswissenschaften Architektur Architektur: Allgemeines
- Interdisziplinäres Wissenschaften Wissenschaften: Allgemeines Enzyklopädien, Nachschlagewerke, Wörterbücher
Weitere Infos & Material
PART 1: The Surface Screen Image Illusions 1. 16/17th c. Theaters of the World: Curiosity Cabinets and Whispering Chambers 2. 18th c. Panoramic Space: Barker and the Re-Representation of Power 3. 19th c. Panoramic Precision: The Colosseum of Hornor and Parris PART 2: The Stage Moving Image Immersions 4. Arrival in the Age of Moving Spectacles 5. Paris 1900: Spatial Illusions and Immersive Experiences 6. Early Cinema: Producing Moving Image Simulations PART 3: The Interface Architecture and Place Experiences 7. Pre-Modern: Spaces of Purpose, Image and Performace 8. Modern: Immersed in Abstract Spaces, Signs and Systems 9. Post-Modern: Sign, Screens and Pixels Conclusion: The Hybrid Beyond the Screen 10. Hybridized Realities: The Rise of Screen Corporeality 11. Concluding Remarks