E-Book, Englisch, 177 Seiten, eBook
Korn / Lee Game Dynamics
1. Auflage 2017
ISBN: 978-3-319-53088-8
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Best Practices in Procedural and Dynamic Game Content Generation
E-Book, Englisch, 177 Seiten, eBook
ISBN: 978-3-319-53088-8
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Introduction.- A Very Short History of Dynamic and Procedural Content Generation.- Procedural Content Generation in the Game Industry.- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design.- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models.- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes.- FaceMaker: A Procedural Face Generator to Foster Character Design Research.- A Primer on Procedural Character Generation for Games and Real Time Applications.- Procedural Terrain Generation: A Case Study from the Game Industry.- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.