Buch, Englisch, 404 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 930 g
Concept, Theory, and Practice
Buch, Englisch, 404 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 930 g
ISBN: 978-1-138-42795-2
Verlag: Taylor & Francis Ltd
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
Zielgruppe
Academic
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction to Level Design. Emotional Feedback Systems. Game Environments. Game Stories. Designing Gameplay. Final Thoughts.