E-Book, Englisch, Band 10, 334 Seiten
Reihe: MediaMatters
The Ludification of Digital Media Cultures
E-Book, Englisch, Band 10, 334 Seiten
Reihe: MediaMatters
ISBN: 978-90-485-2303-0
Verlag: Amsterdam University Press
Format: PDF
Kopierschutz: Wasserzeichen (»Systemvoraussetzungen)
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Valerie Frissen, Sybille Lammes. Michiel de Lange, Jos de Mul & Joost Raessens - Homo Ludens 2.0: Play, media, and identity Part I. Play 2. Introduction to Part I - Play 3. Kenneth J. Gergen - Playland: Technology, self, and cultural transformation 4. Stef Aupers - Spiritual play: Encountering the sacred in World of Warcraft 5. Daniel Cermak-Sassenrath - Playful computer interaction 6. Menno Deen, Ben Schouten, Tilde Bekker - Playful identity in game design and open ended play 7. René Glas - Breaking reality: Exploring pervasive cheating in Foursquare 8. Valerie Frissen - Playing with bits and bytes. The savage mind in the digital age Part II. Media 9. Introduction to Part II - Media 10. Gordon Calleja - Ludic identities and the magic circle 11. Adriana Souza e Silva & Jordan Frith - Location-based mobile games: Interfaces to urban spaces 12. Richard Ling - The playful use of mobile phones and its link to social cohesion 13. Sybille Lammes - Digital cartographies as playful practices 14. Patrick Crogan - Play (for) time 15. Joost Raessens - Playful identity politics: How refugee games affect the player's identity Part III. Identity 16. Introduction to Part III - Identity 17. Jeroen Jansz - Playing out identities and emotions 18. Jeroen Timmermans - Playing with others: the identity paradoxes of the web as social network 19. Leopoldina Fortunati - New media, play and social identities 20. Michiel de Lange - Playing life in the metropolis: Mobile media and identity in Jakarta 21. Frans Mäyrä - The conflicts within the casual: The culture and identity of casual online play 22. Jos de Mul - Afterplay