Buch, Englisch, 328 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g
Welcome Brave Adventurer!
Buch, Englisch, 328 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g
ISBN: 978-1-032-74538-1
Verlag: Taylor & Francis Ltd
A Gamer’s Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brand-new love of writing your own games. In this book, you’ll learn the essential ins-and-outs of how to work with fonts and text, images and sprites, audio and even animation. You’ll learn how to give your players control over their destiny through keyboards, mice, and gamepads and you’ll harness the never-ending energy of the gameplay loop functions.
But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages you’ll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, you’ll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence.
Packed with practical examples, plain-language explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you occasional breaks writing code, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous object-oriented programming experience, this book is a standalone introductory MonoGame adventure.
Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: https://welcomebraveadventurer.ca.
Now, gather your courage and prepare to level up by joining the MonoGame coding quests that awaits you inside.
Zielgruppe
Professional Practice & Development and Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Algorithmen & Datenstrukturen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
Weitere Infos & Material
1. Cutscene 1: Backstory 2. Level 1: MonoGame Joins the Party 3. Level 2: New Areas to Explore 4. Cutscene 2: Assets for Our Journey 5. Level 3: Drawing Part 1 – Text 6. Level 4: Drawing Part 2 – Images 7. Level 5: Drawing Part 3 - Rotating, Resizing, and Flipping 8. Level 6: A Very Important Update 9. Level 7: Control Issues 10. Cutscene 3: A Quick Pause 11. Level 9: The Objects of our (Game) Desires 12. Level 9: Check The List 13. Level 10: When Objects Collide 14. Level 12: Getting Animated 15. Level 12: Sounds Good 16. Level 13: Odds and Ends 17. Cutscene 4: The Adventure Ends … Or Does It? 18. Project 1: Mini Flip 19. Project 2: Endless Flyer 20. Project 3: Space Escape Finale 21. Bonus Level 1 - Let’s Take This Online 22. Bonus Level 2: Where Did That Sound Come From?