Buch, Englisch, 296 Seiten, Format (B × H): 178 mm x 229 mm, Gewicht: 519 g
From Pong to Pac-Man with Unity
Buch, Englisch, 296 Seiten, Format (B × H): 178 mm x 229 mm, Gewicht: 519 g
ISBN: 978-1-68392-385-5
Verlag: Mercury Learning and Information
No detailed description available for "Classic Game Design".
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
Weitere Infos & Material
1: Introduction2: Tools of the Trade3: Pong4: Classic Paddle Game5: Breakout6: Classic Brick Game7: Space Invaders8: Classic Game Project Three: Vertical Shooter9: Scramble10: Classic Game Project Four: Scrolling Shooter11: Pac-Man12: Classic Game Project Five: Maze GameEpilogue Appendix I: Introduction to C#Appendix II: Eight Rules of Classic Game DesignAppendix III: About the DVD ON THE COMPANION FILES! - All the source code, art, and sound sources for the projects are available on the companion disc (also available for downloading from the publisher by emailing proof of purchase to info@merclearning.com)