Buch, Englisch, Band 9908, 881 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 13504 g
14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part IV
Buch, Englisch, Band 9908, 881 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 13504 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-319-46492-3
Verlag: Springer International Publishing
The eight-volume set comprising LNCS volumes 9905-9912 constitutes the
refereed proceedings of the 14th European Conference on Computer
Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016.
The 415 revised papers presented were carefully reviewed and selected
from 1480 submissions. The papers cover all aspects of computer vision
and pattern recognition such as 3D computer vision; computational
photography, sensing and display; face and gesture; low-level vision and
image processing; motion and tracking; optimization methods; physicsbased
vision, photometry and shape-from-X; recognition: detection,
categorization, indexing, matching; segmentation, grouping and shape
representation; statistical methods and learning; video: events, activities
and surveillance; applications. They are organized in topical sections on
detection, recognition and retrieval; scene understanding; optimization;
image and video processing; learning; action activity and tracking; 3D; and
9 poster sessions.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Signalverarbeitung, Bildverarbeitung, Scanning
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Mustererkennung, Biometrik
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Computer Vision
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik Signalverarbeitung
Weitere Infos & Material
Detection, recognition and retrieval.- Scene understanding.- Optimization.-
Image and video processing.- Learning.- Action activity and tracking.- 3D.-
Poster sessions.