E-Book, Englisch, 230 Seiten
Reihe: ISSN
Li Learning through Digital Game Design and Building in a Participatory Culture
1. Auflage 2013
ISBN: 978-1-4541-9307-4
Verlag: Peter Lang
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
An Enactivist Approach
E-Book, Englisch, 230 Seiten
Reihe: ISSN
ISBN: 978-1-4541-9307-4
Verlag: Peter Lang
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung Social Media, Semantic Web, Web 2.0
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Sozialwissenschaften Pädagogik Teildisziplinen der Pädagogik Medienpädagogik, Mediendidaktik
Weitere Infos & Material
Contents: Enactivism: A Framework for Understanding Cognition and Beyond – Key Elements – Enactivist Learning World – Core Principles – Enactivist Learning World and Culture – Important Aspects – Enactivist Learning World and Value – Vital Domains and Basic Tools – Learning by Game Building in the Twenty-first Century.