Time, Space and Culture
Buch, Englisch, 367 Seiten, Format (B × H): 148 mm x 210 mm, Gewicht: 501 g
ISBN: 978-3-031-15491-1
Verlag: Springer International Publishing
This book reflects on time, space and culture in the Game of Thrones universe. It analyses both the novels and the TV series from a multidisciplinary perspective ultimately aimed at highlighting the complexity, eclecticism and diversity that characterises Martin’s world. The book is divided into three thematic sections. The first section focuses on space—both the urban and natural environment—and the interaction between human beings and their surroundings. The second section follows different yet complementary approaches to Game of Thrones from an aesthetic and cultural perspective. The final section addresses the linguistic and translation implications of the Game of Thrones universe, as well as its didactic uses. This book is paired with a second volume that focuses on the characters that populate Martin’s universe, as well as on one of the ways in which they often interact—violence and warfare—from the same multidisciplinary perspective.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Fernsehdrehbücher
- Geisteswissenschaften Literaturwissenschaft Literarische Gattungen
- Geisteswissenschaften Literaturwissenschaft Literarische Stoffe, Motive und Themen
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio TV-Drama
Weitere Infos & Material
1. Reflections on Time, Space and Culture in Game of Thrones.- Part I: “Winter is Coming”: Landscape, Climate Change and Natural History in Game of Thrones.- 2. Ludus Thronis: De novem orbis miraculis—The Wonders of the Ancient World in George R. R. Martin’s A Song of Ice and Fire.- 3. "There had been a Great Strength in those Stones": Materiality and Archaeological Perspectives of Westerosi Fortifications.- 4. From Python to Viserion: Dragon’s Natural History.- 5.A Song of Ice and Fire as a Narrative of Environmental Crisis and Climate Change.- Part II: “You Win or You Die”: Aesthetic and Cultural Approaches to Game of Thrones.- 6. Game of Thrones and the Sublime.- 7. "When You Play the Game of Thrones, You Win or You Die”: Game of Thrones between Mainstream Culture and Counterculture.- 8. The Symbology of Popular Culture in Game of Thrones: Carnivalization and Tyrion’s Wedding Party.- Part III: “One Voice May Speak you False, but in Many there is Always Truth to be Found”: Linguistic and Temporal Bridges.- 9. A Reception Study of the Game of Thrones Audiovisual Translations into Spanish: Translation Problems vs. Translation Errors.- 10. Study of the Translation of the Fictional World of Game of Thrones.- 11. The Portrayal of Interpreters in Audiovisual Texts, Illustrated by the Character of Missandei in the TV Series Game of Thrones.- 12. Westeros Versus the West: A Ludic Bridge for Teaching History.