Marcato / Schniz | Fictional Practices of Spirituality I | E-Book | sack.de
E-Book

E-Book, Englisch, 476 Seiten, Format (B × H): 155 mm x 240 mm

Reihe: Edition Kulturwissenschaft

Marcato / Schniz Fictional Practices of Spirituality I

Interactive Media

E-Book, Englisch, 476 Seiten, Format (B × H): 155 mm x 240 mm

Reihe: Edition Kulturwissenschaft

ISBN: 978-3-8394-6192-1
Verlag: transcript
Format: PDF
Kopierschutz: Wasserzeichen (»Systemvoraussetzungen)



'Fictional Practices of Spirituality' provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
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Weitere Infos & Material


Marcato, Leonardo
Leonardo Marcato is an honorary research fellow at Ca' Foscari University.

Schniz, Felix
Felix Schniz is the co-founder and programme director of the master's programme Game Studies and Engineering at Universität Klagenfurt, Austria. His research focuses on experiences in virtual worlds, promenadology, genre theory, and the subjective quality of the medium videogame.

Leonardo Marcato is a lecturer of philosophy of computer games at Universität Klagenfurt, Austria, and is honorary research fellow (cultore della materia) at Università Ca' Foscari di Venezia, Italy. He has a Master degree in religious studies from Università degli Studi di Padova, Italy, and a Ph.D in Philosophy from Ca' Foscari University. His research focuses on intercultural religion, practical philosophy, and digital philosophy. He is also localization project manager at Keywords Studios, where he supervises the multilingual localization process of high-profile titles in the videogaming industry.
Felix Schniz is the co-founder and programme director of the master's programme Game Studies and Engineering at Universität Klagenfurt, Austria. He graduated with a Bachelor of Arts in English and American studies from Universität Mannheim, Germany, where he subsequently joined the master's programme Cultural Transformations of the Modern Age: Literature and Media. His research focuses on experiences in virtual worlds, promenadology, genre theory, and the subjective quality of the medium videogame.


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