E-Book, Englisch, 516 Seiten
Marquez Libgdx Cross-platform Game Development Cookbook
1. Auflage 2014
ISBN: 978-1-78328-730-7
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts
E-Book, Englisch, 516 Seiten
ISBN: 978-1-78328-730-7
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
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Table of Contents - Setting LibGDX up
- Working with 2D graphics
- Advanced 2D Graphics
- Detecting user input
- Audio and File I/O
- Fonts Rendering
- Asset management
- User interfaces with Scene2D
- 2D Maps API
- Rigid body physics with Box2D
- Third party libraries and extras
- Performance and Optimizations
- Giving Back