How Innovative Agents, Skills and Networks Interact
Buch, Englisch, 251 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 468 g
ISBN: 978-3-031-19454-2
Verlag: Springer Nature Switzerland
Fundamentally the book answers three questions: How and why did we get here? Given that we are here at this point in time, how do we go about being entrepreneurial? And who has managed to do this in the creative industries and how did they do it? Covering both theoretical debates in detail, and practical case studies in key sub-sectors of creative industries, this truly integrative and far-reaching volume will be of interest to students, researchers and practitioners alike.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften
- Wirtschaftswissenschaften Betriebswirtschaft Management Unternehmensführung
- Sozialwissenschaften Politikwissenschaft Regierungspolitik Kultur-, Wissenschafts- & Technologiepolitik
Weitere Infos & Material
Part I The Context for Creative Industries Entrepreneurship.-1 Introduction to Entrepreneurship in the Creative Industries.-2 Socio-Historical Context of Entrepreneurship in the Creative Industries.-3 Theoretical Contexts of Entrepreneurship in the Creative Industries.-4 Systems of Creative Industries Entrepreneurship: A Framework.-Part II How You Do It: Taking Care of Business.-5 Entrepreneurial Practices and Skills: Personal Skill Sets, the Gift Economy, Clusters, and the State.-6 Entrepreneurial Business Plans and Models: The Nuts and Bolts of Running a Business.-Part III Case Studies: Profiles of Successful Entrepreneurs in a Variety of Creative Industry Contexts.-7 Entrepreneurship in Publishing, Writing and Journalism.-8 Entrepreneurship in the Music and Radio Industries.-9 Entrepreneurship in Film and Screen.-10 Entrepreneurship in Visual and Performing Arts.-11 Entrepreneurship in Advertising and Public Relations.-12 Entrepreneurship in Design, Fashion, and Architecture.-13 Entrepreneurship in Gaming and IT.-14 Conclusions and Caveatsof Entrepreneurship in the Creative Industries