Meyer | The Essential Guide to HTML5 | E-Book | sack.de
E-Book

E-Book, Englisch, 429 Seiten, eBook

Meyer The Essential Guide to HTML5

Using Games to Learn HTML5 and JavaScript
2. Auflage 2018
ISBN: 978-1-4842-4155-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark

Using Games to Learn HTML5 and JavaScript

E-Book, Englisch, 429 Seiten, eBook

ISBN: 978-1-4842-4155-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark



Gain a deep, practical knowledge of HTML and JavaScript that will provide an introduction to programming and enable you to build interactive websites. This completely updated second edition explains HTML, JavaScript and CSS in the context of working examples and contains full-color screen shots of the programs in action.You'll begin at an introductory level, learning the essentials of HTML5 and JavaScript and programming techniques. Each chapter features either a familiar game such as Hangman, Rock-Paper-Scissors, Craps, Memory, and Blackjack, or a simple type of game, such as a quiz, a maze, or animated simulations. You’ll develop solid programming skills that will help when learning other programming languages. Each chapter contains tables revealing the structure of the program with comments for each line of code. These examples demonstrate the features introduced with HTML5.  You’ll see how to use canvas elements for line drawing. You can include your own audio and video clips, directly controlled by your JavaScript code. For example, the reward for correct completion of a quiz can be the playing of an audio clip and a video clip. You’ll also learn how to use localStorage to store high scores or game preferences on a user's computer for retrieval next time they play.  T he Essential Guide to HTML5  explores all of this and more. What You'll LearnUnderstand HTML 5 concepts with the help of easy-to-grasp, appealing examples Use HTML5 to explore new avenues for application and game development on the webReview important new elements of HTML 5 Build, test, and upload simple games to a web site.  Who This Book Is For Both absolute beginners and users with some knowledge of HTML who want to learn the new HTML5 features
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1. The Basics.- 2. Dice Game.- 3. Bouncing Ball.- 4. Cannonball and Slingshot.- 5. The Memory (aka Concentration) Game.- 6. Quiz.- 7. Mazes.- 8. Rock, Paper, Scissors.- 9. Hangman.- 10. Blackjack.


Jeanine Meyer  is Professor Emerita at Purchase College/SUNY and past Coordinator of the Mathematics/Computer Science Board of Study.  Before Purchase, she taught at Pace University and worked at IBM Research and other parts of IBM and at other companies. She is the author of 4 books and co-author of 3 more on topics ranging from educational uses of multimedia, programming (two published by Apress), databases and number theory. She earned a PhD in computer science at the Courant Institute at New York University, an MA in mathematics at Columbia, and a SB (the college used the Latin form) in mathematics from the University of Chicago.  She is a member of Phi Beta Kappa, Sigma Xi, Association of Women in Science, Association of Computing Machinery, and a featured reviewer for ACM Computing Reviews. Jeanine is trying but remains a beginner at Spanish and piano.



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