Buch, Englisch, 84 Seiten, Format (B × H): 129 mm x 198 mm, Gewicht: 102 g
Reihe: AI for Everything
Buch, Englisch, 84 Seiten, Format (B × H): 129 mm x 198 mm, Gewicht: 102 g
Reihe: AI for Everything
ISBN: 978-0-367-64343-0
Verlag: Taylor & Francis
What is artificial intelligence? How is artificial intelligence used in game development?
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Zielgruppe
Further/Vocational Education and Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Informatik Theoretische Informatik
Weitere Infos & Material
Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.