Buch, Englisch, 232 Seiten, Format (B × H): 152 mm x 232 mm, Gewicht: 446 g
Filmmaking on the Digital Backlot
Buch, Englisch, 232 Seiten, Format (B × H): 152 mm x 232 mm, Gewicht: 446 g
ISBN: 978-0-367-35421-3
Verlag: Taylor & Francis Ltd
This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.
Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology.
Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.
Zielgruppe
Postgraduate, Professional, Professional Practice & Development, and Undergraduate
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmproduktion, Filmtechnik
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmgattungen, Filmgenre
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Animationsfilme, Zeichentrickfilme
Weitere Infos & Material
Dedication
Preface - Bill Taylor
Acknowledgements
Introduction
Chapter 1 The First Magicians
Chapter 2 A Brief History of Computer Graphics
Chapter 3 Performance Capture
Chapter 4 Camera Tracking
Chapter 5 Under the Hood of the Reality EngineTM Compositing System
Chapter 6 Making a Storyboard with Unreal ® Engine
Chapter 7 Compositing Fundamentals
Chapter 8 Production Considerations.
Chapter 9 Creating Photo Real Environments
Chapter 10 So You Don’t Have a Million Dollars
Chapter 11 Production Case Study
Chapter 12 Virtual Reality: Indistinguishable from Magic.
About the Authors
Index