Buch, Englisch, 270 Seiten, Format (B × H): 156 mm x 234 mm
Essential Elements on a Budget
Buch, Englisch, 270 Seiten, Format (B × H): 156 mm x 234 mm
ISBN: 978-1-032-75275-4
Verlag: Taylor & Francis Ltd
This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology – helping readers get to grips with this nascent technology.
Topics covered are the history of virtual production, underlying technologies, creative potential, and production workflows. In addition, it delivers a detailed overview of the virtual production pipeline, from pre-production planning to post-production finishing. Each chapter explains specific aspects of virtual production, such as real-time rendering, motion capture, virtual cameras, LED screens, game engines, and collaborative workflows. Additionally, the book examines virtual production’s ethical and cultural implications, including the impact on actors, the representation of diverse voices, and the democratization of filmmaking.
Whether you’re a student, teacher, or industry professional, Virtual Production will provide you with a solid foundation for comprehending the fundamental concepts behind a constantly evolving and intricate process.
Zielgruppe
Postgraduate, Professional Practice & Development, Professional Reference, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction Chapter 1 Visual Effects Influences on Virtual Production Chapter 2 Technical Fundamentals of Virtual Production: Hardware, Synchronization, and the First Virtual Studio Backlot Chapter 3 Color Management Chapter 4 The LED Screen Chapter 5 The Unreal Game Engine as a Virtual Studio Backlot Chapter 6 Capturing Light Itself: Radiance Fields and Gaussian Splats Chapter 7 Mo-Sys VP Pro – Camera Tracking: Matching a Virtual Camera to a Live Camera Chapter 8 Lightcraft History Chapter 9 Fuzzy Door Tech – ViewScreen Scout and Studio: Augmented Reality – Beyond Pokémon GO Chapter 10 How Did We Get Here?: Independents, Franchises, and Networks: The Development and Proliferation of Venues and Technology Chapter 11 Teaching Virtual Production Chapter 12 Interviews