E-Book, Englisch, 400 Seiten, E-Book
Reihe: Pushing the Limits
Napier / Kumar iOS 5 Programming Pushing the Limits
2. Auflage 2011
ISBN: 978-1-119-96159-8
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch
E-Book, Englisch, 400 Seiten, E-Book
Reihe: Pushing the Limits
ISBN: 978-1-119-96159-8
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Open the door to endless new app development possibilities
Pushing the Limits with iOS 5 Programming is an expertguide for developers aiming to create unique applications forApple's iPad 2, iPhone, and the iPod Touch, which includesthe latest version of the Apple iPhone SDK, iOS 5. Thistext goes beyond the basics to keep you ahead of the technologycurve and spark your innovative nature to create seamless,functional, and fun apps. With a focus on advanced techniques forapp development, you will learn to differentiate your apps from allthe rest.
With this must-have book, you'll explore advanced coverage of avariety of development topics, such as developing with deepObjective-C, while you learn to create amazing applications forApple's iPad 2, iPhone, and iPod touch. Veteran mobile developersand authors guide you through maximizing your programs as theydelve into topics not commonly found elsewhere.
* Provides a solid foundation in the patterns of iOS
* Shares tips for running on multiple platforms and best usingsecurity services
* Discusses topics such as controlling multitasking, advancedtext layout and more
* Demonstrates how to think differently with blocks andfunctional programming
* Teaches table view, performance, and money-makingoptimization
* Eliminates common challenges with memory management and iOSinformation flow
Pushing the Limits with iOS 5 Programming allows you totake on the future with confidence in your new, stand-out appdesign skills.
Autoren/Hrsg.
Weitere Infos & Material
Introduction 1
Part I: What's New 7
Chapter 1 The Brand New Stuff 9
Chapter 2 Getting Comfortable with Xcode 4 15
Part II: Getting the Most Out of Every-Day Tools 35
Chapter 3 Everyday Objective-C 37
Chapter 4 Hold On Loosely: Cocoa Design Patterns 55
Chapter 5 Getting Table Views Right 75
Chapter 6 Better Drawing 107
Chapter 7 Layers Like an Onion: Core Animation 135
Chapter 8 Tackling Those Pesky Errors 159
Part III: The Right Tool for the Job 173
Chapter 9 Controlling Multitasking 175
Chapter 10 REST for the Weary 189
Chapter 11 Batten the Hatches with Security Services 213
Chapter 12 Running on Multiple iPlatforms and iDevices 237
Chapter 13 Internationalization and Localization 251
Chapter 14 Selling Past the Sale with In App Purchases 263
Part IV: Pushing the Limits 279
Chapter 15 Cocoa's Biggest Trick: Key-Value Coding and Observing281
Chapter 16 Think Diff erent: Blocks and Functional Programming299
Chapter 17 Going Offline 315
Chapter 18 Fancy Text Layout 335
Chapter 19 Building a (Core) Foundation 355
Chapter 20 Deep Objective-C 371
Index 389