Buch, Englisch, 176 Seiten, Format (B × H): 156 mm x 234 mm
Guiding the Next Generation of 3D Renderers
Buch, Englisch, 176 Seiten, Format (B × H): 156 mm x 234 mm
ISBN: 978-1-041-09667-2
Verlag: Taylor & Francis Ltd
This book is a step-by-step guide on how to create realistic animations using Corona and V-Ray within 3ds Max. It caters to beginners and intermediate users, helping them transform static renders into dynamic and captivating animations. It combines technical knowledge with practical examples, covering everything from basic principles to advanced techniques.
By the end of the book, readers will:
• Understand the fundamentals of animation in 3ds Max.
• Learn to animate cameras, objects, and lights effectively.
• Create realistic animated scenes using Corona and V-Ray.
• Explore time-saving workflows and rendering optimization tips.
• Develop a polished animation portfolio ready for professional projects.
The book is structured as a nuts-and-bolts how-to guide, breaking down complex animation techniques into manageable steps. Each chapter focuses on a specific aspect of animation, blending foundational knowledge with advanced tips to enhance the reader’s understanding and capability. Through detailed explanations, visual examples, and step-by-step tutorials, the book aims to demystify the animation process for beginners while offering advanced insights for experienced users.
Zielgruppe
Academic, General, Postgraduate, Professional Practice & Development, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Design Grafikdesign, Kommunikationsdesign
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Sozialwissenschaften Sport | Tourismus | Freizeit Heimwerken
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computer-Aided Design (CAD)
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
Weitere Infos & Material
Acknowledgments. My Story. Chapter 1 Getting Started. Chapter 2 Animation Basics in 3ds Max. Chapter 3 Camera Animation. Chapter 4 Lighting Animation. Chapter 5 Rendering Settings for Animation. Chapter 6 Simulations. Index.